My Game Dev
I started doing creative projects around 2016, seriously began this process in 2018-19, slowly building my understanding of design and entertainment. I've made several image, video, and document projects, but game design was always part of my larger goals. I've been working up to this for a long time, let's see if it turns out well.
The most important console to me is the DS, first device I owned. I really enjoyed many of them, but Hotel Dusk and Last Window, with it's themes around people, connection and art made gaming seem more touching and inviting. That game really inspired me to try text based, visual novel style games.
I started with Twine and am now using Godot. Very confusing, let's see if I can learn some real code. This seems like useful advice, thanks for writing the article.
2026.06.29 - Intro
2026.06.29 - Game and Scope
2026.06.09
I am a complete beginner to game dev, so I've been sketching stuff and taking notes on game genres. Played a hundred or so Itch games to get some ideas, and tried using Twine. It was interesting.
I know a tiny bit of HTML and CSS by making wiki pages and graphics, so I started with this tool, and interactive fiction. I managed to get some words working, a typewriter effect for appearing words, and some music. I'm quite excited from making this small thing.
https://itch.io/t/1659440/psa-beware-the-try-my-game-scam
2026.06.11
Here are some of my notes. I've progressed past this since, and will combine this with my own notes soon. I'm just looking into how these things tend to be, this is not a readable article but a placeholder.
Some notes. After trying Twine and seeing other text games, I know about the scope.
There are common engine recommends, like Ren'Py and Godot. Unity seems too complicated.
I've watched a whole Ren'Py tutorial series, and it looks very limited. Seems awful for animations, barely any support. Slay the princess is in that engine, but it mostly static images.
I'm going to follow Godot tutorials in my spare time, the Dialogic plugin looks very useful in being user friendly with a graphical interface, and there is much les coding.
Godot 4 Visual Novel Tutorial https://www.youtube.com/playlist?list=PLC4nc6Sp68WKOP1IVPj6Wv_HlBGvFBnWi
This software is the one I will stick to, I've checked the engines and tested them for weeks. Some resources I am looking at:
https://dialogic.pro/
Many game examples by the plugin on their website
https://docs.dialogic.pro/introduction.html
The documentation, many instructions
https://docs.godotengine.org/en/3.6/tutorials/export/exporting_basics.html
Compatibility and controls? Godot has many templates for this, all the usual platforms and controllers are supported.
https://www.kongregate.com/en/visual-novel-games
There are only 6 visual novel games on Kongregate. Mixed Messages, Angela he is in both tags and Itch.io site too. She uses Unity.
https://www.kongregate.com/en/interactive-fiction-games
177 Interactive fiction games, all different gameplay styles. Some text only, some with gameplay. Very few people care about text games or play, let's play them, but there are exceptions that have voice acting.
Crazy games seems like a good platform too. 74 or so story games.
https://www.crazygames.com/t/story
https://developer.crazygames.com/
https://blog.kongregate.com/hc/en-us/articles/44395849259661-SUBMISSION-How-do-I-submit-a-game-to-Kongregate-It-s-Easy
Kongregate is a nice site to upload games. Money? Patreon and the SDT, API maybe.
2026.06.19
https://blog.free-online-games.app/interactive-storytelling-vs-traditional-adventure-games/
Player Engagement
Interactive storytelling games engage players by offering them control over the narrative. Each choice can significantly alter the storyline, keeping players invested as they see the consequences of their actions unfold. This creates a highly personalized gaming experience that can lead to multiple playthroughs to explore different outcomes.
In contrast, traditional adventure games engage players through a well-crafted story and immersive world-building. The emphasis is on exploring detailed environments and solving puzzles, which can be deeply satisfying for players who prefer narrative consistency and structured gameplay.
Tutorials
I'm going to follow Godot tutorials in my spare time, the Dialogic plugin looks very useful in being user friendly with a graphical interface, and there is much les coding.
Godot 4 Visual Novel, Dialogic Tutorial https://www.youtube.com/playlist?list=PLC4nc6Sp68WKOP1IVPj6Wv_HlBGvFBnWi (edited)Thursday, 11 June 2026 9:18 PM
How to Make an In-Game Time System in Godot https://youtube.com/playlist?list=PLMQtM2GgbPEUsLNqlyHb_qFC8wZr5w7FW&si=1KxbEemDvRA-NIax
6/07/2026/07/06
I'm leaning to do this in Godot. I'm learning how to use game engines while making the game, so I'm expecting things to change a lot as I try out many things. My current goal is to create a Disco style dialogue UI, but I'll improvise and figure out the game. I will edit this as I go.
This is are the videos I am currently referencing:
### Dialogue
* [Applying Level Design to Dialogue in Subsurface Circular](https://youtu.be/vcYcivQmrAo)
### Godot
* [The 4 Essential Building Blocks of Every Godot Game](https://youtu.be/lGZ4RaC4O2w)
* [First Look at Godot's Editor Interface, in 5 Minutes](https://youtu.be/F53qTyIiZDc)
### Dialogue Manager
* [Custom dialogue balloons in Godot (Dialogue Manager)](https://youtu.be/Rd4bZEX2RCg)
* [Dialogue balloons with portraits in Godot 4](https://youtu.be/X0e-n7dbff8)
* [Dialogue balloons with talk sounds in Godot 4](https://youtu.be/DfdcyHwqXdo)
* [Speech Sound Effect with Text Box | Let's Godot](https://youtu.be/QvkGnDNbLaQ)
* [Using Dialogue Manager in Godot 4](https://youtu.be/Ydzj1bT_pC8?si=AgT5SeDbS-5ZG9TM)
* [Beginner dialogue tutorial for Godot 4](https://youtu.be/UhPFk8FSbd8?si=bJHxpcMGJduf2l0C)
* [Make text FEEL ALIVE with BBCode in Godot!](https://youtu.be/KMqYeRae6rM)
### Disco
* [Implementing a "Disco Elysium" dialogue system](https://youtu.be/oimMfjTE5mM?si=TadFhofgpkIAzFkH)
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